Loot Card Game

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Gamewright 231 #ad - Loot Card Game #ad - Yo-ho-ho and a barrel of Fun! Ages 10 and up.

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Gubs

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Gamewright 244 #ad - Ages 10 and up. Also contains 70 cards. Playing time is about 20 minutes. Seek wisdom from the esteemed elder or protection from a Toad Rider as you fend off a myriad of traps, lures, and other surprising events. Welcome to the enchanted world of the gubs! Brothers Cole and Alex Medeiros crafted this unique card game that perfectly captures the essence of our company motto: "Games for the Infinitely Imaginative".

Gubs #ad - For 2 to 6 players. We're proud to shed light into the gubs wildly fantastic world and introduce them to a whole new audience! Welcome, you who have chanced to look beneath the dewy clover to uncover the secret struggles of the Gubs. From the richly detailed illustrations, to the simple but compelling game play, to the whimsical array of cards, Cole and Alex came up with a game that has all the trappings of a Gamewright classic.

Behold this clever card game that casts you in an epic contest to build the mightiest Gub colony. Victory lies down an ever-changing path and no one is safe until the final card falls! Contains rules of play.

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Rat-A-Tat-Cat

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Gamewright 204 #ad - Includes 54 rat, cat, and power cards. Get rid of the high cards rats and go for the low cards cats. Children's card game that helps develop timing and basic mathematical concepts. Ages 10 and up. Also contains 70 cards. A game of suspense, strategy, and anticipation. For 2 to 6 players. Teaches strategy, memory building, and addition.

Rat-A-Tat-Cat #ad - For 2 to 6 players. Low score wins the game. Playing time is about 20 minutes. A poker face helps! Contains rules of play. Sneak a peek, draw two, or swap cards for an added twist. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award.

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Dragonwood A Game of Dice & Daring Board Game

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Ceaco 108 #ad - Collect sets of adventurer cards to earn dice. Teaches strategy, memory building, and addition. Playing Time: 20 minutes. Illustrator chris beatrice beautifully captured the wit and humor depicted in Darren's words to create one of our most visually appealing games. For 2 to 6 players. Choose your strategy carefully, the landscape of Dragonwood is ever-changing.

Stomp on some fire ants, shriek at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Well apparently that's all was needed, because within moments, our play testers were enraptured with the simple-to-learn but deeply engaging fantasy-themed game. Children's card game that helps develop timing and basic mathematical concepts.

Dragonwood A Game of Dice & Daring Board Game #ad - Contains rules of play. For 2 to 6 players. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Dare to enter dragonwood! deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! Collect sets of adventurer cards to earn dice, which you will use to roll against your foes.

Ages 10 and up. Only the bravest will overcome the odds to emerge victorious! It may be hard to imagine, with its vast array of richly illustrated cards, but Dragonwood, started out looking much different than where it ended. Roll dice against your foes!

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Gubs #ad


Sleeping Queens Card Game, 79 Cards

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Gamewright 230 #ad - Imagine a place where there?s a queen of all pancakes, a king of cookies and a pack of over-protective dragons? If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn?t fall asleep. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award.

. Collect sets of adventurer cards to earn dice. Also contains 70 cards. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins. Children's card game that helps develop timing and basic mathematical concepts. Includes 54 rat, cat, and power cards. For 2 to 6 players. Play a knight to steal a queen or take a chance on a juggling jester.

Sleeping Queens Card Game, 79 Cards #ad - 2 to 4 players. Ages 10 and up. Just be careful when playing potion cards or you could wind up putting all the players to sleep! HOW TO PLAY: Rise and Shine! The Pancake Queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Roll dice against your foes!

As you immerse yourself in the Evarts? fantasyland, strategy, you will find a game that helps develop memory, and elementary arithmetic skills.

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Chomp

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Gamewright 217 #ad - Teaches strategy, memory building, and addition. Big fish chomp little fish and everyone chomps plankton. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. Playing time is about 20 minutes. 2 to 4 players. Identify the lowest creature in the food chain then slap it before other players scarf it down.

Playing Time: 20 minutes. Contains rules of play. Octopus ink-outs and electric eels can change the order of things. Players learn about the hierarchy of ocean species through employing skills such as visual discrimination and sequencing. Instructions include game variations. Collect sets of adventurer cards to earn dice.

Chomp #ad - Includes 54 rat, cat, and power cards. Watch out for the ink-squirting octopus and if you spot an electric eel, get ready for an all-out feeding frenzy! Collect all the cards and you're ruler of the deep blue sea! Chomp! Is a great tool to help teach children about the food chain. It is a card game. Cards each have pictures of various members of the aquatic food chain.

Children's card game that helps develop timing and basic mathematical concepts.

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Gamewright Go Nuts for Donuts Card Game

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Ceaco (Games) 111 #ad - Includes 54 rat, cat, and power cards. Playing Time: 20 minutes. For 2 to 6 players. Octopus ink-outs and electric eels can change the order of things. Time to take the donuts! A tray of tempting treats awaits your bid in this freshly baked card game. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award.

Gamewright Go Nuts for Donuts Card Game #ad - Choose your strategy carefully, the landscape of Dragonwood is ever-changing. Playing time is about 20 minutes. It is a card game. For 2 to 6 players. Flip over a card from your deck and devour--or be devoured by--your opponent's draw. The pastry-Picking Card Game. Tray of treats awaits Your Bid in this Baked Card Game.

Fun for ages 8 and Up. Children's card game that helps develop timing and basic mathematical concepts. Ages 10 and up. Roll dice against your foes! Teaches strategy, memory building, and addition. Contains rules of play. Cards each have pictures of various members of the aquatic food chain.

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Sushi Go! - The Pick and Pass Card Game

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Ceaco chen-t-044 #ad - Children's card game that helps develop timing and basic mathematical concepts. Ages 10 and up. Ages 8 and up. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. Also contains 70 cards. Collect sets of adventurer cards to earn dice. Cards each have pictures of various members of the aquatic food chain.

Sushi Go! - The Pick and Pass Card Game #ad - Fun for ages 8 and Up. Includes 54 rat, cat, and power cards. It is a card game. Instructions include game variations. Choose your strategy carefully, the landscape of Dragonwood is ever-changing. 2 to 5 players. For 2 to 6 players. Score points for making the most maki rolls or for collecting a full set of sashimi.

Flip over a card from your deck and devour--or be devoured by--your opponent's draw. Reinforces probability, visual discrimination and strategic thinking. Includes 108 cards. Playing time is about 20 minutes. The pastry-Picking Card Game. Roll dice against your foes!

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There's A Moose In The House

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Gamewright 227 #ad - Also contains 70 cards. Includes 54 rat, cat, and power cards. Children's card game that helps develop timing and basic mathematical concepts. Flip over a card from your deck and devour--or be devoured by--your opponent's draw. Contains rules of play. Choose your strategy carefully, the landscape of Dragonwood is ever-changing.

Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. Ages 8 and up. 2 to 4 players. And another in the bathroom! in this silly matching card game, the goal is to keep moose out of your house, while at the same time giving them to your opponents. Tray of treats awaits Your Bid in this Baked Card Game.

There's A Moose In The House #ad - . Cards each have pictures of various members of the aquatic food chain. Ages 10 and up. Just be careful if you invite a moose over to play, as they hate to lose! HOW TO PLAY: Eeek! There's a moose loose in the kitchen. Instructions include game variations. For 2 to 6 players.

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Too Many Monkeys

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Gamewright 241 #ad - 65 cards and storage box included. Tray of treats awaits Your Bid in this Baked Card Game. For 2-6 Players. Also contains 70 cards. This card game for 2 to 5 players. Rules of play. Too many monkeys - A Totally Bananas Card Game. Ages 10 and up. For 2 to 6 players. Roll dice against your foes! Choose your strategy carefully, the landscape of Dragonwood is ever-changing.

It is a card game. Playing Time: 20 minutes. Cards each have pictures of various members of the aquatic food chain. Primo the monkey was fast asleep until his friends swung by for a surprise pajama party! Help Primo chase away the primate pranksters by flipping and swapping cards in numerical order. Flip over a card from your deck and devour--or be devoured by--your opponent's draw.

Too Many Monkeys #ad - 2 to 4 players. Octopus ink-outs and electric eels can change the order of things. 15 minute Playtime. The pastry-Picking Card Game. Collect sets of adventurer cards to earn dice. And if you're lucky, draw a wild monkey card to clear out the room in one clean sweep! The first player to stop the monkey mayhem and get Primo back to bed wins.

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Zeus on the Loose

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Gamewright 233 #ad - Rules of play. Also contains 70 cards. Keep moose out of your house and send them to your opponents. To play is human. Grab zeus when the total reaches a multiple of 10 Collect sets of adventurer cards to earn dice. Choose your strategy carefully, the landscape of Dragonwood is ever-changing. Did you know that, the greek gods were endowed with the special ability to change the course of card games? Well, in addition to their supreme powers, at least that's the case in Zeus on the Loose! As you figure out how harness the strengths of the various gods within, you'll sharpen strategic thinking along with valuable addition and subtraction skills.

Zeus on the Loose #ad - Includes 108 cards. Reach the top of mount Olympus with Zeus in hand and you're a mortal among the gods. 15 minute Playtime. A quick warning about hera: though she may be the most powerful goddess in the game, don't get on her bad side or else she might wind up helping an opponent steal Zeus and win! HOW TO PLAY: Catch Zeus if you can! The great Greek god has bolted from Mount Olympus and it's up to you to nab this dashing deity.

Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. For 2 to 6 players. Playing time is about 20 minutes. To win, divine! 2 to 5 Players. Flip over a card from your deck and devour--or be devoured by--your opponent's draw.

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